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Stage 1 -- PMS — Pistol & Shotgun : Begin with pistol fully loaded and holstered; shotgun with bolt down on empty chamber, tube loaded, and slung; standing at Start Position. Upon signal engage targets as they become visible with your pistol. Ground safe pistol in area provided, then charge shotgun, and engage targets as they become visible. |
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Stage 2 – GROUP 8 — Pistol & Shotgun : Begin with pistol fully loaded and holstered; shotgun fully loaded to division capacity at port arms; standing at Start Position. Upon signal, engage targets as they become visible with your shotgun. Ground safe shotgun in area provided, then engage pistol targets through the barrels at the first two positions and freestyle from the third position. |




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Stage 3 – 3 GUN — Pistol & Shotgun & Rifle: Begin with pistol fully loaded and holstered; shotgun fully loaded to division capacity at port arms; standing at Start Position. Rifle will be staged downrange at the rifle shooting position unloaded. Upon signal, engage targets as they become visible with your shotgun. Ground safe shotgun in area provided, then engage pistol targets as they become visible. Ground safe pistol in area provided, then engage rifle targets from the rifle shooting area. |
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Stage 4 – SWITCHBACKS — Pistol & Shotgun & Rifle: Begin with pistol fully loaded and holstered; shotgun fully loaded to division capacity at port arms; standing at Start Position. Rifle will be empty and staged downrange behind two pieces of 18X24 steel. No rifle ammo will be staged downrange. Upon signal, engage targets as they become visible with your shotgun. Ground safe shotgun in area provided, then engage pistol targets as they become visible. Ground safe pistol in area provided, then load rifle and engage rifle targets. |

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Stage 5 – TREE ISLAND — Pistol & Shotgun & Rifle: Begin with pistol fully loaded and holstered; shotgun fully loaded to division capacity, on safe, in designated area; rifle loaded at port arms; standing at Start Position. Upon signal, engage rifle targets from shooting area. Ground safe rifle in area provided, retrieve shotgun and engage shotgun targets as they become visible. Ground safe shotgun in area provided, then engage pistol targets as they become visible. |
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Stage 6 – OVER THE TOP — Pistol & Shotgun & Rifle: Begin with pistol fully loaded and holstered; shotgun fully loaded to division capacity at port arms; rifle unloaded and slung; standing at Start Position. Upon signal, engage shotgun targets until shotgun is empty, then ground empty shotgun in area provided. Draw pistol, engage remaining knock down steel and all paper pistol targets. Ground safe pistol in area provided, then load rifle and engage rifle targets from the two positions indicated (prone and supported). |

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Stage 7 – STUMPY — Pistol & Shotgun & Rifle: Begin with pistol fully loaded and holstered; shotgun fully loaded to division capacity at port arms; standing at Start Position. Rifle will be unloaded and placed beside shotgun grounding area. Upon signal, engage targets as they become visible with your shotgun. Ground safe shotgun in area provided, and retrieve rifle. Draw pistol, and engage pistol targets as they become visible. Ground safe pistol in area provided. Load rifle, and engage rifle targets. Steel must be engaged from area designated. |
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Stage 8 – ONESHOT, ONE KILL — Pistol & Rifle: Begin with pistol fully loaded and holstered; rifle loaded, sights on your first target, prone at Start Position. Engage the two steel rifle threat targets, exit the shooting position, and engage paper rifle targets. Ground safe rifle in area provided, draw pistol, and engage remaining targets. The 18X24 steel will be the final target engaged, and the RO will call the hit. |
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Stage 9 – BARN FIGHT — Pistol & Shotgun & Rifle: Begin with pistol fully loaded and holstered; shotgun fully loaded to division capacity at port arms; standing at Start Position. Rifle will be staged in the designated area unloaded. Upon signal, engage targets as they become visible with your shotgun. Ground safe shotgun in area provided. CAREFULLY ascend the stairs. ONLY AFTER going THROUGH the door at the top left of the stairs, draw your pistol, and then engage pistol targets as they become visible. Ground safe pistol in area provided, then load rifle and engage rifle targets. |
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Stage 10 – SIDE TO SIDE — Shotgun & Rifle: Begin standing at Start Position. Shotgun will be fully loaded to division capacity, on safe, and laying beside the shooting box or slung. Rifle will be staged downrange at the rifle shooting position unloaded. Upon signal, engage the IPSC Flag target with two hits from the sniper rifle provided. A hit anywhere on the target surface will count as a hit. The RO will call hits on this target. When finished with the sniper rifle, abandon it gently where indicated WITH THE ACTION OPEN. Retrieve your shotgun and engage targets as they become visible. Ground safe shotgun in area provided, then engage rifle targets from the two positions indicated (prone and supported). The double spinner is to be engaged and spun only once. This may be done from either position. Failing to spin the target will result in the assessment of a 30 second penalty (two 15 second penalties recorded on the scorecard). |


